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Openttd autoreplace
Openttd autoreplace










openttd autoreplace
  1. #Openttd autoreplace Patch#
  2. #Openttd autoreplace upgrade#
  3. #Openttd autoreplace plus#

In retrospect, it would be best to perform the upgrade from steel to electrified rail before building out any monorail. In my case, it was much easier to convert the monorail back to monorail rather than try to convert the entire steel rail system by hand. One problem you may run into is that monorail is also converted to electrified rail. All of your existing trains will continue to run on the electrified rail, so no worries there. All rails, stations and depots will be upgraded. Release the mouse button and voila, your entire steel rail system has been upgraded to electric. Place the cursor in the left corner and while holding down the mouse button, drag the cursor to the right corner so the entire map is highlighted with the grid. Bring up the Electrified Railroad Construction menu and click the Convert tool. Here is one quick option: Zoom so the entire map shows on the screen. Switching to the more reliable and faster electric locomotives requires an electrified railway system. What to do if you want to convert your entire rail system from steel rail to electric? When you have spent 70+ years building out your railway system, there comes a time around 2020 (or sooner) when the diesel locomotives just aren't reliable enough. You can use the go to depot order for all trains that use the line you would like to convert or use the vehicle list where you can send all (or grouped) trains to the nearest depot. Vehicle replacement ( Autoreplace) doesn't work cross-depot. Electrified trains, however, will not pass over non-electrified tiles. electrified railway), updating trains is not immediately necessary as steam and diesel trains run perfectly on electrified rails. Note that you can only convert one train at a time using this method, but you may also convert the empty depot back to the old railtype so you can convert another train using the same depot.įor converting to a compatible railtype (e.g.

openttd autoreplace

The depot window must remain open throughout this operation. While the depot window is still open, convert the depot to the new railtype, and the next train you build will have all the orders of your previous train. To save time converting a train with lots of orders from one railtype to another, send your train to a depot of the old type and sell it. Sorting of most lists based on various criteria (vehicle, station, town, industries, etc.Separate tiles for different railtypes Tips These include:Ĭonvert rail tool (to electrified rail, monorail, and maglev)ĭrag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc) Lots of effort has been put into making OpenTTD easy to use. Zooming further out in the normal view and zooming out in the small map

#Openttd autoreplace plus#

OpenTTD has already been translated into over 50 languagesĭynamically created town names in 18 languages, plus NewGRF support for additional languagesįreely distributable graphics, sounds and music Significant internationalisation support. Save games using zlib compression for smaller sizes, while not interrupting gameplay Many configuration settings to tune the game to your liking Support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modificationĭrive-through road stops for articulated road vehicles and trams

openttd autoreplace

Presignals, semaphores, path based signalling Reworked airport system with many more airports/heliports (e.g. Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges The possibility to build on slopes and coastsĪdvanced/conditional orders, share and copy orders Larger, non-uniform stations and the ability to join them togetherĭifferent configurable models for acceleration of vehiclesĬlone, autoreplace and autoupdate vehicles

#Openttd autoreplace Patch#

Maybe this should be in form of some check box when setting autoreplace 'route' but I had no time to get into openttd's gui system yet, so I just made it as a patch option which is saved to the config file. New pathfinding algorithms that makes vehicles go where you want them toĪutorail/-road build tool, improved terraforming Vehicle types with no autoreplace set are renewed to the same type (if available) just like autorenew always worked. In game downloading of AIs, NewGRFs, scenarios and heightmaps IPv6 and IPv4 support for all communication of the client and server Stable multiplayer mode for up to 255 players in 15 companies, or as spectatorsĭedicated server mode and an in-game console for administration Significant enhancements from the original game include: Many features were inspired by TTDPatch while others are original. OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is an open source simulation game based upon the popular Microprose game “Transport Tycoon Deluxe”, written by Chris Sawyer.












Openttd autoreplace